Filtered by vendor Id Software
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Total
27 CVE
CVE | Vendors | Products | Updated | CVSS v2 | CVSS v3 |
---|---|---|---|---|---|
CVE-2007-5248 | 2 Id Software, Take2games | 3 Doom 3, Quake 4, Prey | 2025-04-09 | 9.3 HIGH | N/A |
Multiple format string vulnerabilities in the ID Software Doom 3 engine, as used by Doom 3 1.3.1 and earlier, Quake 4 1.4.2 and earlier, and Prey 1.3 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary code or cause a denial of service (daemon crash) via format string specifiers in (1) a PB_Y packet to the YPG server or (2) a PB_U packet to UCON. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain. | |||||
CVE-1999-1505 | 1 Id Software | 1 Quakeworld | 2025-04-03 | 7.5 HIGH | N/A |
Buffer overflow in QuakeWorld 2.10 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary commands via a long initial connect packet. | |||||
CVE-1999-1229 | 1 Id Software | 1 Quake 2 Server | 2025-04-03 | 2.1 LOW | N/A |
Quake 2 server 3.13 on Linux does not properly check file permissions for the config.cfg configuration file, which allows local users to read arbitrary files via a symlink from config.cfg to the target file. | |||||
CVE-2006-3400 | 2 Id Software, Raven Software | 2 Quake 3 Engine, Soldier Of Fortune 2 | 2025-04-03 | 7.5 HIGH | N/A |
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server. | |||||
CVE-2002-0770 | 1 Id Software | 1 Quake 2i Server | 2025-04-03 | 5.0 MEDIUM | N/A |
Quake 2 (Q2) server 3.20 and 3.21 allows remote attackers to obtain sensitive server cvar variables, obtain directory listings, and execute Q2 server admin commands via a client that does not expand "$" macros, which causes the server to expand the macros and leak the information, as demonstrated using "say $rcon_password." | |||||
CVE-2005-0983 | 4 Activision, Id Software, Lucasarts and 1 more | 10 Call Of Duty, Call Of Duty United Offensive, Return To Castle Wolfenstein and 7 more | 2025-04-03 | 5.0 MEDIUM | N/A |
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | |||||
CVE-2004-2599 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | 2.1 LOW | N/A |
Multiple buffer overflows in Quake II server before R1Q2, as used in multiple products, allow local users to cause a denial of service (application crash) via the server console or rcon. | |||||
CVE-2006-3401 | 1 Id Software | 1 Quake 3 Engine | 2025-04-03 | 7.5 HIGH | N/A |
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values. | |||||
CVE-2004-2595 | 1 Id Software | 1 Quake Ii Server Linux | 2025-04-03 | 5.0 MEDIUM | N/A |
Absolute path traversal vulnerability in Quake II server before R1Q2 on Linux, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a download command with a full pathname for a directory in the argument, which causes the server to crash when it cannot read data. | |||||
CVE-2004-2593 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | 7.5 HIGH | N/A |
Buffer overflow in command-packet processing of Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a packet with a long cmd_args buffer. | |||||
CVE-2004-2592 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | 5.0 MEDIUM | N/A |
Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a modified client that asks the server to send data stored at a negative array offset, which is not handled when processing Configstrings and Baselines. | |||||
CVE-2000-0303 | 1 Id Software | 1 Quake 3 Arena | 2025-04-03 | 6.4 MEDIUM | N/A |
Quake3 Arena allows malicious server operators to read or modify files on a client via a dot dot (..) attack. | |||||
CVE-2004-2596 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | 5.0 MEDIUM | N/A |
Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (exhaustion of connection slots) via a large number of connections from the same IP address. | |||||
CVE-1999-1569 | 1 Id Software | 1 Quake | 2025-04-03 | 5.0 MEDIUM | N/A |
Quake 1 and NetQuake servers allow remote attackers to cause a denial of service (resource exhaustion or forced disconnection) via a flood of spoofed UDP connection packets, which exceeds the server's player limit. | |||||
CVE-2004-2598 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | 5.0 MEDIUM | N/A |
Quake II server before R1Q2, as used in multiple products, allows remote attackers to corrupt the server's client state data structure by exiting a session without a valid disconnect command, then reconnecting, which prevents a mod from being notified of changes in the client state. NOTE: the impact of this issue will vary depending on which mod is being used. | |||||
CVE-2006-3324 | 1 Id Software | 1 Quake 3 Engine | 2025-04-03 | 5.0 MEDIUM | N/A |
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer. | |||||
CVE-2000-1080 | 2 Id Software, J. P. Grossman | 2 Quake, Proquake | 2025-04-03 | 5.0 MEDIUM | N/A |
Quake 1 (quake1) and ProQuake 1.01 and earlier allow remote attackers to cause a denial of service via a malformed (empty) UDP packet. | |||||
CVE-2005-0430 | 1 Id Software | 1 Quake 3 Engine | 2025-04-03 | 5.0 MEDIUM | N/A |
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. | |||||
CVE-2006-2082 | 1 Id Software | 1 Quake 3 Engine | 2025-04-03 | 7.5 HIGH | N/A |
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences in a .pk3 file request. | |||||
CVE-2004-2597 | 1 Id Software | 1 Quake Ii Server | 2025-04-03 | 5.0 MEDIUM | N/A |
Quake II server before R1Q2, as used in multiple products, allows remote attackers to bypass IP-based access control rules via a userinfo string that already contains an "ip" key/value pair but is also long enough to cause a new key/value pair to be truncated, which interferes with the server's ability to find the client's IP address. |