Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
References
Configurations
No configuration.
History
04 Feb 2026, 22:16
| Type | Values Removed | Values Added |
|---|---|---|
| New CVE |
Information
Published : 2026-02-04 22:16
Updated : 2026-02-05 14:57
NVD link : CVE-2026-25546
Mitre link : CVE-2026-25546
CVE.ORG link : CVE-2026-25546
JSON object : View
Products Affected
No product.
CWE
CWE-78
Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection')
